
I’ll probably want to throw up about 5 short notes in between the adventures and then it’s off to the boutiques of Itch.io or Drivethru.
#BEHOLDER STATS ROLL 2 HOW TO#
I have a cover, I have figured out how to splice together everything. I did find and clear the Overgrown Ruins first thing, though! And that was fun, challenging while still feeling doable, with lots of options about how to approach things that were nicely signposted-persuading some of the bandits to scram, cutting a rope to open a hole in the ground/roof, etc.īut that definitely did not get me to level 3, I'd killed 2 of the 3 leaders before I hit level 3.A short note from the management while we get under way: Another short review while NAP 2 is ongoing. Later on, once I realized the game was slightly less responsive than I'd originally assumed, I went back and explored the village, found the mirror, etc., etc. I passed a persuasion check to avoid a fight but I think I had to promise that I was just passing through? I was completely convinced that if I lingered, these goblins would lose their patience with me and aggro.

I walked up and the goblins were really not thrilled that I'd come. The clock was ticking on that ritual back at the grove and tempers were running hot-obviously I had to get Halsin out of the dungeon pronto.Ī similar thing happened with the Blighted Village. Like, I was so immersed I wasn't even thinking like that. The main reason I carried on with Halsin's request is that I had forgotten that fast travel existed. Probably a problem in your stats distribution and/or equipment, accuracy in the 30-40% range is awfully low. I can only imagine how painfull some of thoses fight must have been at that level._ It's like the ultimate worst luck one can have in the order someone can chose to explore the map, which is honestly impresive.
#BEHOLDER STATS ROLL 2 FREE#
It feels like such a natural progression ( thought not on rail, so there is no denying that you can do things differently ), that it's just hard to wrap your head around the fact someone one could end up as far as the goblin village *and* free Halsin *and* kill the three leaders while missing out on so much opportunity to make xp/explore something along the way. Like I recently started a new game to play as a bard, I just got to the Blighted Village where yes I did kill the first group of goblin which I understand can easily be avoided, and explored a little ( no battle, so there is still a whole bunch of stuff to explore in that village ) and I am level 3 and already have half the xp needed for level 4. Dex Save, Will Save, Con Save work a bit differently.ĭo the Overgrown Ruins far before getting to that point ( so at the very least getting level 3 ), then I would imagine that exploring what the Emerald Grove, Blighted Village ( even withouth fighting the goblins ) and the goblin camp, you would be level 4 by that point. However, spells that have "Save" listed e.g. Spells that are Attacks (e.g.Guiding Bolt, Scorching Ray, Eldritch Blast) work the same way as everything listed above. Rolling a 20 is always a success (critical hit, adds bonus damage too), no matter what your bonuses are. You no longer get the +2 proficiency bonus, so now you have to roll a 14 or higher on your D20 to hit the 16 AC target.Įdit: Rolling a 1 is always a failure (a critical miss). Now say you aren't proficient with greataxes. If the D20 rolls a 12 or higher, you hit. Roll D20 + 2 (Str) + 2 (Proficency) vs 16 AC. So if you are level 1 and have 14 Strength and swing a greataxe at a target with an AC of 16, and your are proficient with great axes, the game will calculate: If you meet or exceed the number, you hit. A D20 is rolled, your hit bonus from your attacking stat and your proficiency are added and compared against the target's AC. You will want to make sure you're using a weapon you're proficient with when making melee or ranged attacks, though the value also gets added to spell attacks.Īttacks are made against the target's Armor Class (AC). This number automatically increases every few levels as your character level increases (Starts at 2 and +1 added every 4 levels). Proficiency represents things your character is good at/weapons your character knows how to use particularly well. Odd values in your stats don't generally help you in any way. Every 2 points in your primary stat above 10, you gain +1 to hit and in some cases +1 to damage.

You want this value to be as high as possible. things you'd consider light weight fast quick weapons) Generally this is:ĭex - Ranged attacks OR melee attacks with weapons with the finesse trait (e.g. This stat is the one used to make your attacks. Seeing a lot of questions about how attacking and armor works, so here's a quick primer as an alternative to the videos folks linked in case anyone wants text.Įvery class has a primary stat that you want to make sure is high.
